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Company: Grapeshot Games

Release Date:

DECEMBER 22nd, 2018

Role: Technical Designer


As an adventuring pioneer in a vast uncharted world, you must build ships, travel the globe, form alliances with other players, and slay mythical creatures to conquer an ocean of possibilities.

I was on ATLAS from the project's inception all the way through Early Access launch (roughly 9 months) and got to work on multiple critical systems and large pieces of content. Notable examples include the ship sailing mechanics, dinghy/rowing mechanics, the music system, claim flags, explosive barrels, the post-launch grappling hook rework, and creating the Kraken end boss.

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