Company: Grapeshot Games
DECEMBER 22nd, 2018
Role: Technical Designer
As an adventuring pioneer in a vast uncharted world, you must build ships, travel the globe, form alliances with other players, and slay mythical creatures to conquer an ocean of possibilities.
I was on ATLAS from the project's inception all the way through Early Access launch (roughly 9 months) and got to work on multiple critical systems and large pieces of content. Notable examples include the ship sailing mechanics, dinghy/rowing mechanics, the music system, claim flags, explosive barrels, the post-launch grappling hook rework, and creating the Kraken end boss.