
Version 1.1 now available! Now there's actual animations and something resembling an anchor pred
I just uploaded the latest build of the Titan Gear system. While the tutorial level is far from done, I've been putting a lot of work into the new anchor prediction system and animations. Now, wherever you look, the system offers you two anchor points on the first available surfaces in either directions from the center of the screen. This lets you keep your eye on where you want to go, instead of constantly having to look to your anchor points. It still needs a ton of work, b

Started building a tutorial/showcase level
I've started designing and building a huge level in Unreal 4 to teach players how to use the Titan Gear System. Below is the general shape I'm working towards, splitting the map into quadrants that teach different uses of the Movement System, ultimately leading to the northern section which is an open sandbox area. Building this level has revealed some weaknesses and areas of potential polish in the movement system, so going forward I'll be balancing working on the system wit

What I have so far
Let's discuss what I have built so far. We'll start with the Cables. The Cables: The current Cable Blueprint is very representational, using simple black cylinders that indicate the relative position of the Player to the current anchor points. All of the math to move the Player through the world uses those two anchor point vectors to determine the direction of the forces applied. All of the invisible, all-powerful math. The cables currently have two main functions: 1) Keep tr

Starting a Development Blog for my Player Movement System: Titan Gear!
My name is Alex Shilts, and today I'm starting my first Game Development Blog. Here, we'll follow the development of a Player Movement System I'm building in Unreal Engine 4 that draws inspiration from the 3D-Movement Gear from Attack on Titan. The system is called Titan Gear, and it consists of a set of special Blueprints and a unique Component that will allow any Character Actor to move quickly through the world in a fluid and fun way. I've been working on this project for